Sam has certain primary, opposing, and opportunity objectives that he needs to reinforce in every mission. It's not really effective but try it! = +++ STORYLINE PATH +++ As if you didn't already know, SC: DA incorporates a Trust Meter.
Press the buttons indicated on the screen IN ORDER and Sam will do the command.
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When this happens, a series of buttons appear onscreen for one of two things: KNOCK or GRAB. ARREST MODE When Sam is in the JBA Headquarters, there is a chance the he will encounter guards that will stop him and try to arrest him. BE QUICK! Cut all four wires to disarm the bomb. If one of the wires isn't rumbling, keep selecting the next one until one of them rumbles. You only have 20 seconds after cutting the first wire to cut the remaining three wires. From there, select the remaining wires and wait for the rumble and then cut it. As soon as one of the wires starts rumbling hard, press the A button to cut it. Move the Analog Stick left or right to highlight a wire. BOMB DISPOSAL MINI-GAME This mini-game is exactly like the one seen in Co-Op Mode from Chaos Theory (you've played that mode, right?) When you access the bomb, you'll see four wires above a timer. The light on the console will turn blue if successful (RED if you missed). When the waves look like they match, press the X Button. Move the Left Analog Stick UP, DOWN, LEFT, or RIGHT and try to match the green wavelength to the red one (and vice versa). Instead of trying to hack numerical numbers, you are trying to hack digital neuro-waves. HACKING MINI-GAME Unlike previous SC games, Double Agent uses a brand new version of the hacking mini-game. YES NOneed to finish all the Opportunity objectives but you still need to make an Opposing objective.