#Dodonpachi resurrection rom software
MAME is terrible software made by terrible people with terrible intentions, and it gets worse with every single version. Fuck all of the "hard work" they've done for the last twenty years. I'm tired of seeing people who know better just give up and "realize MAME's greatness" or whatever, which is a gigantic crock of shit. and it still isn't), for reasons I still don't understand.
I thought it was bad enough that they broke their own policy of "latest version first" for what seems to be DOJ alone (which meant BL wasn't the parent.
Yet another version that might as well have not even existed before now, and that was probably only ever released in one specific Chinese or Taiwanese arcade or something now the version of choice for anyone who wants to play Dodonpachi Daioujou in any form, because that's how important MAME is and how important parent romsets are. So this "Dodonpachi III" is being treated as the same thing as Futari BL Another. !5Qth2Thb!QYSHT_9-lIqejp_2jSkIpSPOqCvkT3l9EKnCebrogx4 The AVI version will soon posted to YoutubeĪnd here is my Cheat file which used to watch some values: !ZZky2TrL!6wzeaGL92ZrIQ68y2SGkqljeRKA-cmgGRgmUtTFCFsU #So suicide in hachi is an important method when surivive to all,remain 3lives in the 2nd loop is a silly choice! The Hyper rank will reset to 0 when entering the 2nd loop,if not NMNB the 1-5hachi,the ddp3 will also reset it!īut in ddp3,if NMNB the hachi the hyper rank won't reset to 0,it will inherit the 1st loop's value #the ddp3 cannot set very hard in the cabinet settingsĪnd there is a difference among 3 versions Starts at 53,every 256 frame adds 1,the maximun when not using hyper is 240(1st loop)/248(2nd loop),in hyper is 255 I have only played the arcade version of ddp3,and because of the Cbutton is off and the CRT is broken 2 years ago,I haven't reach 2-3 on that PCB,and now the game center is gone,in china I think the only remaining PCB is the BL's PCB in Shanghai liehuo I didn't know the detailed rank increase rate,for I didn't have the rom to test,maybe it's similar to WL The 4th has some mistakes: the power decrease by 1 is happened in 2nd loop(the same as BL)Īlso,the 1-4 1up's bullet shape is the same as WL There are 3ships can remain to 2nd loop most,and only NMNB the stage in 2nd loop will get another ship(it can get 6ships at 2nd loop)ĥ.The scoring are higher when using hyper,for the 800hit can reach 30mil in 1-1(WL needs 860+hit)
#Dodonpachi resurrection rom download
The post DoDonPachi Resurrection appeared first on Download Game Nintendo.2.the 1-5 hachi is easier for remaining ships to 2nd loopģ.the Shootia is as strong as BL for the faster laser speedĤ.if using Leinyan/Shootia,the Shot/Laser power will only decrease 1(in WL it will decrease to 1) * Screen setting options that can be enjoyed in vertical mode * Simultaneous recording of “Black Label” with new system * A battlefield with a sense of deja vu set in Tokyo in 2008 * Strategy that spreads by “Hyper Counter” that offsets enemy bullets and “Counter Laser” that pushes back the enemy’s laser * Novice mode prepared for beginners and arrangement mode prepared exclusively for the home version * 8 modes for all DoDonPachi fans, regardless of skill level Let’s lead the battle to your advantage with the “counter laser” that cancels the enemy’s laser. “Hyper counter mode” that offsets enemy bullets at the same time as powering up your own machine, You can set the aircraft and shot style to your liking. And “strong style” that combines the two strengths. Orthodox “Bomb Style” that can use bombs to counteract enemy bullets at the same time as attacking the entire screenīomb hardly shoots, but “power style” that can switch shot power arbitrarily. Select one of the three models that are characterized by their movement speed and shot type, and sortie. The bee’s feather sound hasn’t stopped yet! It will be set in Japan in May 2008.The world is once again engulfed in war. The battle between Axie, who plans to rewrite history, and the DonPachi army, which tries to prevent it, begins.
She would have been abandoned in a runaway battle six years ago. As a result of their investigation, it was found that it was due to a large amount of material transfer to the past. The Moon-based “DonPachi” headquarters sensed a turbulence in space-time. Six years after the battle in Lunapolis was over …